Thursday, December 29, 2011

Miscellany...

My Mods are currently Pets(1.29) compatible...if you have Showtime installed, they may not work properly. I am slow & cautious on upgrades, but I will upgrade in time.



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~The EyePatch Camera mod~ Beta









The Sims 3 silly vanilly camera was too lame, so it be modded. Some things I changed:

1)Changed it so you can look 15 degrees higher.
2)Nipped the pitch speed slightly so the increased range wouldn't feel freakish.
3)Lowered the minimum camera height so you can go real low.
4)Raised the maximum camera height for improved overview and decreased z-fighting on elevations.
5)Increased the keyboard camera speed(arrow keys).
6)Increased the keyboard speed boost(shift).
Holding Shift + Arrow will dramatically increase camera travel speed. There is also a monster speed bonus that increases with camera height. In addition, moving the mouse in the direction of travel while pressing the right mouse button will add more speed...you can probably traverse a large map in 2-3 seconds if you avail yourself of all options.
7)Maximum zoom was increased.
8)I set the keyboard zoom(Z and X keys) to slower speeds, to render more accurate zooming for screenshots.
9) Increased mouse zoom speeds slightly.
10)Adjusted the camera spring settings to help reduce terrain slicing on high elevations.


EyePatch Camera mod
Last update: 04-01-2012


This mod may overload older or low end graphics cards. I use a midrange($110) 'Palit GeForce GT 240 GDDR5' w/ 1 Gig memory and the mod performs fine for me with almost all settings maxed.
The camera will be more likely to cut away mountainous terrain. The gains more than compensate for this, I think.

Camera flexibility is greatly improved and you will be able to take screenshots at higher and lower angles that were only possible in the distorted Freecam mode(Tab) or EIG(Create a World > edit in game) previously. More precise zooming is also available. Lots that were difficult to play due to high elevation issues should be more subdued now, and camera speed will be more robust.




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~OneNewspaper mod~

Paperboy has gone postal...he says you are a slovenly pig and that delivery is suspended until you dispose of the paper you have. He's on to you and will be watching...


OneNewspaper mod
Last update: 02-23-2012




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~SimRouting mod~

Extreme reductions in route pushing and idling.
Extreme increases in push immunity, ignoring route obstacles, and rerouting frequency.

I made this mod to fix trail routing problems in equestrian worlds. My initial experiences have been very positive...so much so that I'm confused as to why EA used the settings they did, which seem to be a bit on the game-breaking side. Then again, it wouldn't be the first time they've done that sort of thing.

Beyond that, this may prove out to be a good all around routing mod for Sims 3 worlds in general. Sims become highly motivated to get where they are going, and it seems to kill most of the toe tapping, routing tantrums, and idle time problems...at least on first impression. I would appreciate any feedback on how this mod performs for you. Keep in mind that this mod was made to comply with the 1.29 patch and 1.3x series patches may or may not conflict with this mod.

SimRouting mod
Last update: 04-01-2012




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Saturday, December 24, 2011

Welcome...

This is my first blog and I'm still busy with the hammer and nails as you can see. I'm not exactly enamored with the Simulis header image up there, but it will suffice until something better comes along. The background image is of a Sims 3 world I'm building in the 'Create a World' tool from EA. I was playing with the games weather Ini files and took some nice screenshots..

The name Simulis comes from the word simulism:
Simulism is a skeptical hypothesis concerned with the idea that reality as we perceive it is an illusion, and the world as we know it could be a simulation — possibly a computer simulation — to a degree indistinguishable from 'true' reality. wikipedia

Well, I wouldn't go so far as to say that I believe in that theory. On the other hand, I'm not above having some good-natured  tin-foil hat wielding fun with the concept. I'm considering building as my next world, a world named(you probably already guessed) Simulis, where the Sims are trapped in a simulated world..

I'm hoping to have some fun with some of the other Sims folks out there, so feel free to share and chat :) I'll be posting some stuff from my current projects in the coming days.

Happy Holidays to all!

woohoo